Fallout has the same concept, but the player can never see the attack visibly contradict the result. The player sees the shot, they can be shown the gun touching the target point-blank, and still miss, or not deal critical damage. The damage dealt should reflect the accuracy of the PCs attack, but this cannot happen.
#FALLOUT 4 REALISTIC WEAPON DAMAGE MODS#
some of the best armament options with these awesome (and free) weapon mods you can add onto Fallout 4.
#FALLOUT 4 REALISTIC WEAPON DAMAGE MOD#
Even a 3D12 roll has a smaller minimum than 4D6.įO3 has a vestigial RPG concept misused in a first person shooter. Featured mod - scarh Fallout4 extra weapons. The potential for both in this case is 24 points of damage, but the 4D6 gives a minimum of 4, where it's minimum of 2 for the 2D12 roll.
In PnP RPGs (and some cRPGs), the variable damage is often expressed as multiple dice like 4D6 (meaning four random rolls of 1 to 6), others might be 2D12 two rolls of 1 to 12. it could be almost anything), or it could hit square in the forehead and do critical damage. Skyrim (All Free) 25 Best Fallout 4 Weapon Mods To Dominate The Wasteland.
So by either method, a successful pistol shot to the head might still hit only the ear cartilage for instance and do almost no damage (this could be poor skill, trick of the light-the wind, at long range. If you start to combo your Holy damage with other gear, this weapon becomes. See why it's easier to use a random dice roll? It could mean that the PC could happen to get particle based dust in their eyes that affects aiming the shot (this might even be visible to the player) their PC could suddenly have a coughing fit. This would mean that the PC could actually trip on a rock. Though I'd say that it's now possible to extrapolate this (from the game state) for modern titles on modern hardware, and so remove the random element. In this case it means that the minute circumstance of the moment affects the end result, and this is determined randomly-for sake of avoiding an insane amount of work. Also: Energy weapons dont show damage increase in pipboy, but they have. Which is preferable(?).getting shot, or getting slammed with a 20 pound sledgehammer (by an adult with intent to kill)?ĭamage in RPGs usually varies due to user skill, and/or arbitrary circumstance arbitrary here doesn't strictly mean 'random tough luck'-though technically it's indistinguishable from that. The Realistic World Map mod by Vastias takes Fallout 4s muddled old vanilla. There is something to be said here about variable damage.